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Re: ObjC 3D engine
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Re: ObjC 3D engine


  • Subject: Re: ObjC 3D engine
  • From: Jonathan deWerd <email@hidden>
  • Date: Sat, 23 Jun 2007 23:09:00 -0600

Actually, there is one more design decision I would like everyone's input on: should I (we, hopefully) stick with the ObjC++ interface I have currently (mostly C++ for the math stuff), or should we go with a more CF like design? Originally I wanted to keep plain ObjC, but there were some really cool labor saving features in C++ that I finally broke down and used (templates for vector and matrix types.) Don't worry, the C++ vector and matrix classes automatically convert themselves to their O3Value counterparts (like toll free bridging for lamers). But I really wanted speed, especially in the math part, even though in hindsight I probably didn't need it. True toll free bridging would have required all type info to be kept in memory at runtime even if it wasn't needed, and with cache being so precious nowdays...

I really need to stop myself from premature optimization. Maybe working on a team would help :)

This would be an absolute godsend to me.  I was just today lamenting
the fast that the rich Cocoa library doesn't do much 3D and how the
lack of such a framework was hindering me.  Sadly, I couldn't offer
any help, just thank you immensely if you were to ever make your work
available.
Glad to hear it!
Well, not glad that you have a problem, but I am glad that perhaps all my time wasn't wasted :)

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