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Re: ObjC 3D engine
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Re: ObjC 3D engine


  • Subject: Re: ObjC 3D engine
  • From: Lars Sonchocky-Helldorf <email@hidden>
  • Date: Tue, 26 Jun 2007 01:36:03 +0200


Am 25.06.2007 um 21:03 schrieb Shawn Erickson:

On 6/23/07, Jonathan deWerd <email@hidden> wrote:

I now have about 15k
lines of cocoa 3D code that I want to put to some use. I will say
again that I *do not* have anything resembling any of the mature C++
engines out there.

Personally I would take one of mature C++ engines and wrap it you like with Objective-C (using Objective-C++). I generally shy away from recreating something if I don't really need to do that.

How about writing a wrapper for this one:

http://quesa.sourceforge.net/

it is Apple related of some sort, it's an free implementation of QuickDrawâ„¢ 3D (QD3D), released under BSD License (so no trouble here) and quite mature.


-Shawn

regards, Lars_______________________________________________

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References: 
 >ObjC 3D engine (From: Jonathan deWerd <email@hidden>)
 >Re: ObjC 3D engine (From: "Shawn Erickson" <email@hidden>)

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