ObjC 3D engine
ObjC 3D engine
- Subject: ObjC 3D engine
- From: Jonathan deWerd <email@hidden>
- Date: Sat, 23 Jun 2007 18:51:20 -0600
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About a year ago I was looking for a good open-source objc/cocoa 3D
engine. After several days of searching, the best I could find were a
few outdated and/or abandoned frameworks (note: I could just suck at
searching, so if you are working on one don't take offense). I
decided that it would be a huge learning experience to write my own,
so I did. Or, to be more accurate, I hacked together a bunch of
classes which suited my needs. In any case, I now have about 15k
lines of cocoa 3D code that I want to put to some use. I will say
again that I *do not* have anything resembling any of the mature C++
engines out there. I just have a start, if that. But I would like to
get some of your thoughts.
1) Is it worth turning this into an open source project at all (who
would actually like a cocoa 3D engine, or does core animation do
everything you want)?
2) Who would be willing to work on it with me?
3) If it is worth turning into a project, how much should I clean my
codebase before opening it up? Going through and presenting a unified
interface, documentation, and convention set would be essential, but
a lot of work. Should I do this before opening the project to avoid
scaring devs away or would it be best to "harness the power of open
source" and do it after? For that matter, should I get it to a
working "alpha" stage on my own?
4) What should I go with as far as SCM/forums/website are concerned?
Personally I really, really love git for SCM (seriously, check it
out. It blows svn out of the water in just about every area, and it's
really easy to compile. Just one dependancy, which is itself a clean
build on a default dev install of OSX). Should I give up all the git
goodness to conform? Should I use sourceforge, host the dev stuff
myself (then look for a better webserver when approaching
production), or do something else?
And I think that's all I can think of for now. Please tell me what
you think :)
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