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Re: ObjC 3D engine
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Re: ObjC 3D engine


  • Subject: Re: ObjC 3D engine
  • From: Jon Trainer <email@hidden>
  • Date: Sun, 24 Jun 2007 08:04:32 -0400

You may want to ask the folks who hang out on the forums at idevgames.com and the email@hidden list. I imagine there may be a few people who would find your framework useful. There probably are a few that would enjoy helping you out too.

I myself would love to see what you have. But, I don't know 3d graphics programming so would not be of much help. I think if you just open it up for people to look at you'll probably discover the answer to #3. If hardly anyone downloads it or sends feedback, then there is know reason to waste your time. But, if people like it and ask questions then you probably should clean it up -- and most likely would get some help. As for version control, I would use svn. It seems most open source projects are using this so it is familiar to a large audience.

Regards,

Jon Trainer
Outer Level
www.outerlevel.com






On Jun 23, 2007, at 8:51 PM, Jonathan deWerd wrote:

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About a year ago I was looking for a good open-source objc/cocoa 3D engine. After several days of searching, the best I could find were a few outdated and/or abandoned frameworks (note: I could just suck at searching, so if you are working on one don't take offense). I decided that it would be a huge learning experience to write my own, so I did. Or, to be more accurate, I hacked together a bunch of classes which suited my needs. In any case, I now have about 15k lines of cocoa 3D code that I want to put to some use. I will say again that I *do not* have anything resembling any of the mature C++ engines out there. I just have a start, if that. But I would like to get some of your thoughts.

1) Is it worth turning this into an open source project at all (who would actually like a cocoa 3D engine, or does core animation do everything you want)?
2) Who would be willing to work on it with me?
3) If it is worth turning into a project, how much should I clean my codebase before opening it up? Going through and presenting a unified interface, documentation, and convention set would be essential, but a lot of work. Should I do this before opening the project to avoid scaring devs away or would it be best to "harness the power of open source" and do it after? For that matter, should I get it to a working "alpha" stage on my own?
4) What should I go with as far as SCM/forums/website are concerned? Personally I really, really love git for SCM (seriously, check it out. It blows svn out of the water in just about every area, and it's really easy to compile. Just one dependancy, which is itself a clean build on a default dev install of OSX). Should I give up all the git goodness to conform? Should I use sourceforge, host the dev stuff myself (then look for a better webserver when approaching production), or do something else?


And I think that's all I can think of for now. Please tell me what you think :)
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References: 
 >ObjC 3D engine (From: Jonathan deWerd <email@hidden>)

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