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Re: ObjC 3D engine
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Re: ObjC 3D engine


  • Subject: Re: ObjC 3D engine
  • From: Jonathan deWerd <email@hidden>
  • Date: Sun, 24 Jun 2007 15:48:53 -0600

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Ah yes, 3DKit. I had it specifically in mind when I started my project, but I drifted away from its design when I used C++ templates for generic types. I typedefed them so that all the user saw were types like O3Mat4x4f or O3Mat4x4d, but I must say that C++ seems really great for making pseudo-native types like that. It is also ridiculously complex, whiny, "magical" (lots going under the hood) and difficult to debug. But very, very handy when used in moderation. Do you (you meaning everyone) think it is worth the effort to make it "pure" ObjC, and if so should it be done before open sourcing?

Also, on a completely different topic (sorry I drift so much), what happened to the proposed cocoa-pro list? It appears to be dead but I can't find any discussions to that effect...


On Jun 23, 2007, at 10:27 PM, mmalc Crawford wrote:


On Jun 23, 2007, at 5:51 PM, Jonathan deWerd wrote:

But I would like to get some of your thoughts.

Anything akin to 3DKit would be excellent  :-)

<http://www.cilinder.be/docs/next/NeXTStep/3.3/nd/>
-> <http://www.cilinder.be/docs/next/NeXTStep/3.3/nd/GeneralRef/ 17_3DKit/Intro3DKit.htmld/index.html>


mmalc


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References: 
 >ObjC 3D engine (From: Jonathan deWerd <email@hidden>)
 >Re: ObjC 3D engine (From: mmalc Crawford <email@hidden>)

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