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Re: ObjC 3D engine
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Re: ObjC 3D engine


  • Subject: Re: ObjC 3D engine
  • From: Nathaniel Gottlieb-Graham <email@hidden>
  • Date: Sat, 23 Jun 2007 21:26:12 -0400

This would be an absolute godsend to me. I was just today lamenting the fast that the rich Cocoa library doesn't do much 3D and how the lack of such a framework was hindering me. Sadly, I couldn't offer any help, just thank you immensely if you were to ever make your work available.


On Jun 23, 2007, at 8:51 PM, Jonathan deWerd wrote:

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About a year ago I was looking for a good open-source objc/cocoa 3D engine. After several days of searching, the best I could find were a few outdated and/or abandoned frameworks (note: I could just suck at searching, so if you are working on one don't take offense). I decided that it would be a huge learning experience to write my own, so I did. Or, to be more accurate, I hacked together a bunch of classes which suited my needs. In any case, I now have about 15k lines of cocoa 3D code that I want to put to some use. I will say again that I *do not* have anything resembling any of the mature C++ engines out there. I just have a start, if that. But I would like to get some of your thoughts.

1) Is it worth turning this into an open source project at all (who would actually like a cocoa 3D engine, or does core animation do everything you want)?
2) Who would be willing to work on it with me?
3) If it is worth turning into a project, how much should I clean my codebase before opening it up? Going through and presenting a unified interface, documentation, and convention set would be essential, but a lot of work. Should I do this before opening the project to avoid scaring devs away or would it be best to "harness the power of open source" and do it after? For that matter, should I get it to a working "alpha" stage on my own?
4) What should I go with as far as SCM/forums/website are concerned? Personally I really, really love git for SCM (seriously, check it out. It blows svn out of the water in just about every area, and it's really easy to compile. Just one dependancy, which is itself a clean build on a default dev install of OSX). Should I give up all the git goodness to conform? Should I use sourceforge, host the dev stuff myself (then look for a better webserver when approaching production), or do something else?


And I think that's all I can think of for now. Please tell me what you think :)
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  • Follow-Ups:
    • Re: ObjC 3D engine
      • From: Dominik Pich <email@hidden>
References: 
 >ObjC 3D engine (From: Jonathan deWerd <email@hidden>)

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