Re: ObjC 3D engine
Re: ObjC 3D engine
- Subject: Re: ObjC 3D engine
- From: Dominik Pich <email@hidden>
- Date: Sun, 24 Jun 2007 22:51:37 +0200
Hi,
There is no cocoa 3d (is there?)... 3d in the apple world is done via
OpenGL. So it is that? [If I got my terminology wrong or if there is
cocoa 3d, I apologize)
If so:
1) yes as Core animation isnt what'd I'd call a 3d engine (mainly for
animating 2d layers)
4) And yes.. a functional (at least a window with a texturable block)
should be there IMO.
Regards,
Dominik
On Jun 24, 2007, at 3:26 AM, Nathaniel Gottlieb-Graham wrote:
This would be an absolute godsend to me. I was just today
lamenting the fast that the rich Cocoa library doesn't do much 3D
and how the lack of such a framework was hindering me. Sadly, I
couldn't offer any help, just thank you immensely if you were to
ever make your work available.
On Jun 23, 2007, at 8:51 PM, Jonathan deWerd wrote:
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About a year ago I was looking for a good open-source objc/cocoa
3D engine. After several days of searching, the best I could find
were a few outdated and/or abandoned frameworks (note: I could
just suck at searching, so if you are working on one don't take
offense). I decided that it would be a huge learning experience to
write my own, so I did. Or, to be more accurate, I hacked together
a bunch of classes which suited my needs. In any case, I now have
about 15k lines of cocoa 3D code that I want to put to some use. I
will say again that I *do not* have anything resembling any of the
mature C++ engines out there. I just have a start, if that. But I
would like to get some of your thoughts.
1) Is it worth turning this into an open source project at all
(who would actually like a cocoa 3D engine, or does core animation
do everything you want)?
2) Who would be willing to work on it with me?
3) If it is worth turning into a project, how much should I clean
my codebase before opening it up? Going through and presenting a
unified interface, documentation, and convention set would be
essential, but a lot of work. Should I do this before opening the
project to avoid scaring devs away or would it be best to "harness
the power of open source" and do it after? For that matter, should
I get it to a working "alpha" stage on my own?
4) What should I go with as far as SCM/forums/website are
concerned? Personally I really, really love git for SCM
(seriously, check it out. It blows svn out of the water in just
about every area, and it's really easy to compile. Just one
dependancy, which is itself a clean build on a default dev install
of OSX). Should I give up all the git goodness to conform? Should
I use sourceforge, host the dev stuff myself (then look for a
better webserver when approaching production), or do something else?
And I think that's all I can think of for now. Please tell me what
you think :)
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