• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: ObjC 3D Engine
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: ObjC 3D Engine


  • Subject: Re: ObjC 3D Engine
  • From: Jonathan deWerd <email@hidden>
  • Date: Mon, 25 Jun 2007 18:49:03 -0600

<A lot of people>
I don't want to wrap an existing C++ engine because that would not be taking advantage of all the features of ObjC. Writing a wrapper introduces ObjC's slowness with very little benefit: people will probably have to use a lot of C++ anyways. In any case, if I wanted to wrap something I would wrap a modern and mature library like OGRE and not an obsolete one like quickdraw. O3D should have minimal C++ (perhaps we can eliminate that as well) and otherwise take complete advantage of objc's features.
_______________________________________________


Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


  • Prev by Date: Re: ObjC 3D engine
  • Next by Date: Re: ObjC 3D engine
  • Previous by thread: Re: ObjC 3D Engine
  • Next by thread: Re: ObjC 3D engine
  • Index(es):
    • Date
    • Thread