Re: ObjC 3D Engine
Re: ObjC 3D Engine
- Subject: Re: ObjC 3D Engine
- From: Jonathan deWerd <email@hidden>
- Date: Mon, 25 Jun 2007 18:49:03 -0600
<A lot of people>
I don't want to wrap an existing C++ engine because that would not be
taking advantage of all the features of ObjC. Writing a wrapper
introduces ObjC's slowness with very little benefit: people will
probably have to use a lot of C++ anyways. In any case, if I wanted
to wrap something I would wrap a modern and mature library like OGRE
and not an obsolete one like quickdraw. O3D should have minimal C++
(perhaps we can eliminate that as well) and otherwise take complete
advantage of objc's features.
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden