The how and why of Cocoa.
The how and why of Cocoa.
- Subject: The how and why of Cocoa.
- From: William Squires <email@hidden>
- Date: Sat, 31 Mar 2007 21:36:28 -0500
While the Cocoa reference material gives the 'what', it would be
nice if there were a tutorial (or online course) in programming with
Cocoa/ObjC that gives the 'why' and 'how' in terms of other common
computer languages/frameworks currently available out there (C/C++/
REALbasic for Mac, C++/C#/VB 6 or .Net for Windows).
For example, why should one want to use; bindings, outlets,
NSArrayControllers, First Responders, etc... and - given that the
item in question is the one we want/need to use - how do we do it
properly (code samples if applicable, or a link to an XCode project
for IB-related questions)?
While books like Hillegras' are nice, I really need more theory
AND hands-on exploration, so I can relate my existing programming
experience (C/C++/REALbasic/VB) with the Cocoa-way of doing things.
Perhaps Apple Inc., needs to make their ADC Premier memberships
cheaper so hobbyists can afford it (and WWDC! :) ) Think of it as a
loss-leader for their computers. After all, today's hobbyists could
well become tomorrow's entrepreneurs, bringing us new games,
utilities, and other goodies to run on our Macs! And that means more
people needing/wanting a shiny, new Core 2 Duo iMac!! (or MacMini, or
whatever...)
Does anyone know of such resources (besides a paid ADC membership)?
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