Re: The how and why of Cocoa.
Re: The how and why of Cocoa.
- Subject: Re: The how and why of Cocoa.
- From: Steve Israelson <email@hidden>
- Date: Sat, 31 Mar 2007 19:52:22 -0700
I used to ask these same questions, but now I find that I can't even
formulate what to ask about as to why.
Odd how that works as you learn more.
On 31-Mar-07, at 7:36 PM, William Squires wrote:
While the Cocoa reference material gives the 'what', it would be
nice if there were a tutorial (or online course) in programming
with Cocoa/ObjC that gives the 'why' and 'how' in terms of other
common computer languages/frameworks currently available out there
(C/C++/REALbasic for Mac, C++/C#/VB 6 or .Net for Windows).
For example, why should one want to use; bindings, outlets,
NSArrayControllers, First Responders, etc... and - given that the
item in question is the one we want/need to use - how do we do it
properly (code samples if applicable, or a link to an XCode project
for IB-related questions)?
While books like Hillegras' are nice, I really need more theory
AND hands-on exploration, so I can relate my existing programming
experience (C/C++/REALbasic/VB) with the Cocoa-way of doing things.
Perhaps Apple Inc., needs to make their ADC Premier memberships
cheaper so hobbyists can afford it (and WWDC! :) ) Think of it as a
loss-leader for their computers. After all, today's hobbyists could
well become tomorrow's entrepreneurs, bringing us new games,
utilities, and other goodies to run on our Macs! And that means
more people needing/wanting a shiny, new Core 2 Duo iMac!! (or
MacMini, or whatever...)
Does anyone know of such resources (besides a paid ADC membership)?
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