Re: how to build finalcut-pro style gui apps?
Re: how to build finalcut-pro style gui apps?
- Subject: Re: how to build finalcut-pro style gui apps?
- From: colo <email@hidden>
- Date: Tue, 25 Sep 2007 19:38:57 -0400
So at this point, has anyone developed a public framework project to
try and solve this constant need for this copy cat ui?
It sure is neat and would be nice to have.
On 9/25/07, Steve Kirks <email@hidden> wrote:
> On Sep 25, 2007, at 3:23 PM, Ricky Sharp wrote:
>
> > ...Final Cut, et. al use something called ProKit...
>
> Reading to fast at the end of a day, my eyes saw that as "Pork Kit"
> and wondered if there was an inside joke I'd missed.
>
>
> >> I can't tell if this is meant to be funny/harsh or it's just
> >> missing
> >> the mark by a wide margin. :-)
>
> Missing the mark. Let the rotten tomatoes fly! :)
>
> > And, before diving in on such an adventure, here are some things to
> > ponder that may increase your development time:
> >
> > - Making IB palettes for your custom UI will save you tons of time
> > in the long run. But, development of the palettes can be quite
> > tricky.
> >
> > - Remember to make your custom UI resolution-independent savvy.
> >
> > - If accessibility is important to you, you often need to write a
> > decent amount of code so that your UI elements do the right thing
> > (e.g. integrates well with VoiceOver)
>
> What's interesting in the previous commented text is, to a "newbie",
> it would seem like the UI is something they would never spend that
> much time writing and designing. It amazes me that I can see myself
> writing a year's worth of code to drive an interface for a back-end
> that hadn't been built--and enjoying it.ß
>
> Steve Kirks
> http://houseofwarwick.com/
> email@hidden
> AIM/iChat: email@hidden
>
>
>
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