Re: Textures Alpha blending problems with Transparent NSOpenGLView
Re: Textures Alpha blending problems with Transparent NSOpenGLView
- Subject: Re: Textures Alpha blending problems with Transparent NSOpenGLView
- From: "Aychamo Aychamo" <email@hidden>
- Date: Wed, 26 Sep 2007 13:30:00 -0400
Please unsubscribe me from this fucking email list
On 9/26/07, Half Activist <email@hidden> wrote:
> Hi All,
>
> In a transparent NSOpenGLView (I mean one can see the views that are
> behind it in the window)
> I draw a texture that has some zone with an alpha value different
> from 1.
> If the alpha value is 0 everything is OK and I see the background
> If the alpha value A is such that 0 < A < 1 then it blends directly
> with what is behind the view.
>
> If I turn off the transparency of the view, everything is drawn
> perfectly.
>
> Does any one knows what this problem comes from?
>
> Regards
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