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Re: Textures Alpha blending problems with Transparent NSOpenGLView
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Re: Textures Alpha blending problems with Transparent NSOpenGLView


  • Subject: Re: Textures Alpha blending problems with Transparent NSOpenGLView
  • From: Half Activist <email@hidden>
  • Date: Wed, 26 Sep 2007 19:34:14 +0200

40gmail.com
choose unsubscribe and check the Yes, I really want to unsubscribe checkbox.



On Sep 26, 2007, at 7:30 PM, Aychamo Aychamo wrote:

Please unsubscribe me from this fucking email list

On 9/26/07, Half Activist <email@hidden> wrote:
Hi All,

In a transparent NSOpenGLView (I mean one can see the views that are
behind it in the window)
I draw a texture that has some zone with an alpha value different
from 1.
If the alpha value is 0 everything is OK and I see the background
If the alpha value A is such that 0 < A < 1 then it blends directly
with what is behind the view.


If I turn off the transparency of the view, everything is drawn
perfectly.


        Does any one knows what this problem comes from?

Regards
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References: 
 >Textures Alpha blending problems with Transparent NSOpenGLView (From: Half Activist <email@hidden>)
 >Re: Textures Alpha blending problems with Transparent NSOpenGLView (From: "Aychamo Aychamo" <email@hidden>)

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