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Re: CAOpenGLLayer
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Re: CAOpenGLLayer


  • Subject: Re: CAOpenGLLayer
  • From: John Harper <email@hidden>
  • Date: Wed, 02 Apr 2008 13:19:07 -0700

Hi,

yes, that seems like a good solution,

	John


On Apr 2, 2008, at 12:23 PM, Stefan Hafeneger wrote:
Hi John,

I now setup the environment in copyCGLContextForPixelFormat. The folling code seemd to work fine. Do you see anything that would create a crash or is this okay? The code should work if the view moves from one screen to another, shouldn't it?

[CODE]
- (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask {
	CGLPixelFormatAttribute attributes[] =
	{
		kCGLPFADisplayMask, mask,
		kCGLPFAAccelerated,
		kCGLPFAColorSize, 24,
		kCGLPFAAlphaSize, 8,
		kCGLPFADepthSize, 16,
		kCGLPFANoRecovery,
		kCGLPFAMultisample,
		kCGLPFASupersample,
		kCGLPFASampleAlpha,
		0
	};
	CGLPixelFormatObj pixelFormatObj = NULL;
	GLint numPixelFormats = 0;
	CGLChoosePixelFormat(attributes, &pixelFormatObj, &numPixelFormats);
	if(pixelFormatObj == NULL)
		NSLog(@"Error: Could not choose pixel format!");
	return pixelFormatObj;
}

- (void)releaseCGLPixelFormat:(CGLPixelFormatObj)pixelFormat {
	CGLDestroyPixelFormat(pixelFormat);
}

- (CGLContextObj)copyCGLContextForPixelFormat: (CGLPixelFormatObj)pixelFormat {
CGLContextObj contextObj = NULL;
CGLCreateContext(pixelFormat, NULL, &contextObj);
if(contextObj == NULL)
NSLog(@"Error: Could not create context!");

CGLSetCurrentContext(contextObj);

//
// Setup OpenGL environment.
//

return contextObj;
}


- (void)releaseCGLContext:(CGLContextObj)glContext {

	//
	// Clean up OpenGL environment.
	//

	CGLDestroyContext(glContext);
}
[/CODE]

With best wishes, Stefan

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  • Follow-Ups:
    • Re: CAOpenGLLayer
      • From: Stefan Hafeneger <email@hidden>
References: 
 >Re: CAOpenGLLayer (From: Stefan Hafeneger <email@hidden>)

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