• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: CAOpenGLLayer
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: CAOpenGLLayer


  • Subject: Re: CAOpenGLLayer
  • From: Stefan Hafeneger <email@hidden>
  • Date: Wed, 2 Apr 2008 22:26:23 +0200

Okay thank you.

With best wishes, Stefan


Am 02.04.2008 um 22:19 schrieb John Harper:
Hi,

yes, that seems like a good solution,

	John


On Apr 2, 2008, at 12:23 PM, Stefan Hafeneger wrote:
Hi John,

I now setup the environment in copyCGLContextForPixelFormat. The folling code seemd to work fine. Do you see anything that would create a crash or is this okay? The code should work if the view moves from one screen to another, shouldn't it?

[CODE]
- (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask: (uint32_t)mask {
CGLPixelFormatAttribute attributes[] =
{
kCGLPFADisplayMask, mask,
kCGLPFAAccelerated,
kCGLPFAColorSize, 24,
kCGLPFAAlphaSize, 8,
kCGLPFADepthSize, 16,
kCGLPFANoRecovery,
kCGLPFAMultisample,
kCGLPFASupersample,
kCGLPFASampleAlpha,
0
};
CGLPixelFormatObj pixelFormatObj = NULL;
GLint numPixelFormats = 0;
CGLChoosePixelFormat(attributes, &pixelFormatObj, &numPixelFormats);
if(pixelFormatObj == NULL)
NSLog(@"Error: Could not choose pixel format!");
return pixelFormatObj;
}


- (void)releaseCGLPixelFormat:(CGLPixelFormatObj)pixelFormat {
	CGLDestroyPixelFormat(pixelFormat);
}

- (CGLContextObj)copyCGLContextForPixelFormat: (CGLPixelFormatObj)pixelFormat {
CGLContextObj contextObj = NULL;
CGLCreateContext(pixelFormat, NULL, &contextObj);
if(contextObj == NULL)
NSLog(@"Error: Could not create context!");

CGLSetCurrentContext(contextObj);

//
// Setup OpenGL environment.
//

return contextObj;
}


- (void)releaseCGLContext:(CGLContextObj)glContext {

	//
	// Clean up OpenGL environment.
	//

	CGLDestroyContext(glContext);
}
[/CODE]

With best wishes, Stefan


_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


References: 
 >Re: CAOpenGLLayer (From: Stefan Hafeneger <email@hidden>)
 >Re: CAOpenGLLayer (From: John Harper <email@hidden>)

  • Prev by Date: Re: CAOpenGLLayer
  • Next by Date: NSArrayController and NSUserDefaultsController values not saving...
  • Previous by thread: Re: CAOpenGLLayer
  • Next by thread: Re: Problem with Grouping the rotated object
  • Index(es):
    • Date
    • Thread