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Re: NSAutoreleasePool causes crashes when empty?
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Re: NSAutoreleasePool causes crashes when empty?


  • Subject: Re: NSAutoreleasePool causes crashes when empty?
  • From: John Stiles <email@hidden>
  • Date: Thu, 03 Apr 2008 17:41:18 -0700

I'd suspect some sort of error in your app, e.g. perhaps "pool" itself has never been alloc/inited and contains garbage. [pool release] on a valid but empty NSAutoreleasePool is perfectly harmless.

Kevin Dixon wrote:
I have a method in my class that's a thread entry point, using
detachNewThreadSelector. According to the docs, I create an
NSAutoreleasePool and release it at the end of the thread's life (right
before [NSThread exit].

The thread calls a single routine from another class. Sometimes this
routine aborts before allocating any objects that would be autoreleased
(due to an error situation). I notice when this is the case, calling [pool
release] causes a crash, but if the objects are allocated normally due to
the full run of the function, then no crash occurs.

Is there a way I can query the pool to see if it needs to be released, or
should I implement some sort of return code from my other function to see
if I should release the pool or not.

Thanks,

-Kevin
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