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Re: Core Animation layer-backed NSViews and mouse handling
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Re: Core Animation layer-backed NSViews and mouse handling


  • Subject: Re: Core Animation layer-backed NSViews and mouse handling
  • From: Matt Long <email@hidden>
  • Date: Tue, 8 Apr 2008 10:55:35 -0600

Hey Mani,

I never solved the problem completely, however, I realized that what you need to do, or so it seems, is to somehow get notified when the animation has finished and then actually move the button to the position where the animation stopped. It seems really convoluted to me, but I can't find any further documentation as to why when you move the button you see it change, but clicking the button at its new location no longer works. You have to click in the original spot.

Maybe someone else can shed some light on the why.

-Matt


On Apr 8, 2008, at 6:30 AM, Manfred Schwind wrote:

Hi,

I have a layer-backed NSView, say an NSButton (or a complete view hierarchy with many controls), and I am transforming - moving, rotating, etc. - its layer around. Now when I try to click the NSButton at its currently "visible" position, drawn by the CALayer, it does not work. I have to click into the area where the NSButton originally was, before transforming its layer.

Is there an easy way to get this working as expected? Without re- implementing the whole mouse handling of all affected views by myself?

I know that the mouse handling works when rotating a button with setFrameRotation, so Cocoa may internally be prepared for this kind situation. Would be really great if this would also work for general transformations done by CALayers.

Regards,
Mani
--
http://www.mani.de
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 >Core Animation layer-backed NSViews and mouse handling (From: Manfred Schwind <email@hidden>)

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