Tight loop processing
Tight loop processing
- Subject: Tight loop processing
- From: Don Arnel <email@hidden>
- Date: Thu, 10 Apr 2008 14:00:09 -0400
Hey all...
This is my first time posting to this list. I've been a Windows
developer for many many years and have just recently started to play
around with Macs. I feel like a beginner all over again! Anyway....
I've got a Cocoa application which runs a simulation loop 1000s of
times. Of course, this prevents any user interaction with the rest of
the program while the simulation is running. When I was programming
for Windows there was a call in Visual Basic (app.DoEvents()) which
would process any pending events. You could put DoEvents() inside long
loops to prevent blocking user input. Is there a similar way to
handle this in Cocoa?
Thanks for any help!
- Don
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