Re: Tight loop processing
Re: Tight loop processing
- Subject: Re: Tight loop processing
- From: Michael Vannorsdel <email@hidden>
- Date: Thu, 10 Apr 2008 12:25:48 -0600
There's NSRunLoop's runUntilDate: or CFRunLoopRunInMode if you'd like
to avoid multithreading. Though threading on Mac OS X is pretty
lightweight and has plenty of ways to do inter-thread communication.
On Apr 10, 2008, at 12:00 PM, Don Arnel wrote:
Hey all...
This is my first time posting to this list. I've been a Windows
developer for many many years and have just recently started to play
around with Macs. I feel like a beginner all over again! Anyway....
I've got a Cocoa application which runs a simulation loop 1000s of
times. Of course, this prevents any user interaction with the rest
of the program while the simulation is running. When I was
programming for Windows there was a call in Visual Basic
(app.DoEvents()) which would process any pending events. You could
put DoEvents() inside long loops to prevent blocking user input. Is
there a similar way to handle this in Cocoa?
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