Re: Basic Core Animation question
Re: Basic Core Animation question
- Subject: Re: Basic Core Animation question
- From: Michael Watson <email@hidden>
- Date: Sun, 13 Apr 2008 02:29:25 -0400
I noticed:
//GameBoard.h*********************************************
#import <Cocoa/Cocoa.h>
#import <Quartz/Quartz.h>
You've added QuartzCore.framework, but Quartz.h isn't the top-level
header for QuartzCore. You're importing a header in a framework you
aren't linking to.
Either link to Quartz.framework and import <Quartz/Quartz.h>, or link
to QuartzCore.framework and import <QuartzCore/QuartzCore.h>.
--
m-s
On 13 Apr, 2008, at 02:17, Greg Sabo wrote:
Hmm, I just added it, and I still get the same linking error. Any
other
ideas?
I could probably use an example project which successfully uses
CALayers,
too. I can't find any on the net that are helpful.
On Sat, Apr 12, 2008 at 7:36 PM, Michael Vannorsdel <email@hidden
>
wrote:
Did you put the QuartzCore framework in your project Frameworks? The
linker needs to know about QuartzCore before it can find the
CALayer class
symbols.
On Apr 12, 2008, at 5:58 PM, Greg Sabo wrote:
I'm a Compsci student trying to learn Cocoa development, and I'm
trying
to
write a simple program using Core Animation, but I'm having a hard
time
getting it to work. I just need someone to tell me what I'm doing
wrong
so I
can move on and screw up something else :)
Thanks, and I apologize for the newbie question!
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