Re: Problem with Memory Leaks
Re: Problem with Memory Leaks
- Subject: Re: Problem with Memory Leaks
- From: "Jere Gmail" <email@hidden>
- Date: Sun, 27 Apr 2008 00:07:19 +0200
The call is done with click on a toolbar item, so it's not in a thread.
With the copying and releasing m_image thing you are right. Your way
is better. Thanks
Btw. I found someone with the same problem here, but there must be
another answer.
http://lists.apple.com/archives/Quartz-dev/2006/Dec/msg00035.html
On Sat, Apr 26, 2008 at 11:52 PM, Michael Vannorsdel <email@hidden> wrote:
> How do you know there's a leak and do you know what type of object is being
> leaked? I don't see any obvious leaks in your code snippet. If flip_v is
> done in a secondary thread and you're not creating an autorelease pool and
> draining it, then you could have a leak. That's my best guess without more
> info.
>
> Also, I'm curious why you're copying m_image and tossing the original. It
> seems to make more sense to autorelease m_image and use it as the input, not
> using a copy. Same result with less time and memory.
>
>
>
> On Apr 26, 2008, at 2:32 PM, Jere Gmail wrote:
>
>
> > I've an image loaded into memory and I want to flip it. The problem is
> > that when I do it some memory is leaked. I've searched and sliced the
> > code but can't find where it is. Maybe someone can help. The function
> > I call is flip. If I call flip_v or needsDisplay only no leak
> > happens, but when both are called there is something wrong.
> >
>
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And again we fall.
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