Re: Problem with Memory Leaks
Re: Problem with Memory Leaks
- Subject: Re: Problem with Memory Leaks
- From: "Jere Gmail" <email@hidden>
- Date: Sun, 27 Apr 2008 00:14:58 +0200
Well, It seems to be a known bug. To solve it just replaced the call to
CIContext *context = [[NSGraphicsContext currentContext] CIContext];
with
CIContext *context=[CIContext contextWithCGContext:
[[NSGraphicsContext currentContext] graphicsPort] options: nil];
On Sun, Apr 27, 2008 at 12:07 AM, Jere Gmail <email@hidden> wrote:
> The call is done with click on a toolbar item, so it's not in a thread.
>
> With the copying and releasing m_image thing you are right. Your way
> is better. Thanks
>
> Btw. I found someone with the same problem here, but there must be
> another answer.
> http://lists.apple.com/archives/Quartz-dev/2006/Dec/msg00035.html
>
>
>
> On Sat, Apr 26, 2008 at 11:52 PM, Michael Vannorsdel <email@hidden> wrote:
> > How do you know there's a leak and do you know what type of object is being
> > leaked? I don't see any obvious leaks in your code snippet. If flip_v is
> > done in a secondary thread and you're not creating an autorelease pool and
> > draining it, then you could have a leak. That's my best guess without more
> > info.
> >
> > Also, I'm curious why you're copying m_image and tossing the original. It
> > seems to make more sense to autorelease m_image and use it as the input, not
> > using a copy. Same result with less time and memory.
> >
> >
> >
> > On Apr 26, 2008, at 2:32 PM, Jere Gmail wrote:
> >
> >
> > > I've an image loaded into memory and I want to flip it. The problem is
> > > that when I do it some memory is leaked. I've searched and sliced the
> > > code but can't find where it is. Maybe someone can help. The function
> > > I call is flip. If I call flip_v or needsDisplay only no leak
> > > happens, but when both are called there is something wrong.
> > >
> >
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> --
> http://zon7blog.wordpress.com/
> And again we fall.
>
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