Re: Starting Cocoa apps from the command line
Re: Starting Cocoa apps from the command line
- Subject: Re: Starting Cocoa apps from the command line
- From: Jason Stephenson <email@hidden>
- Date: Thu, 11 Dec 2008 13:52:27 -0500
Shayne Wissler wrote:
I've got an application that isn't specifically for the Mac, and I
want the same standard user-experience whether they are on the Mac or
on Windows or on Linux. I want them to be able to run this program
from the command line by directly using the binary (without calling
"open"), to have it print messages to their terminal (something open
doesn't do), etc. Just like an X application would work on Linux. I
don't want for it to be required to have a .app directory with plists
or nibs or anything other than just my binary.
It may or may not be perfectly legitimate for you to want to do that,
and I don't intend to debate that with you.
However, speaking as someone who works on/with several cross platform,
F/OSS projects on Mac OS X, I can assure you that what you are trying to
do is not what any of the others do. Most projects attempt to look and
to work as much like a native application as possible, including having
nibs, plists, app bundles, etc.
If you want your Mac OS X version to work like a X application, then
make X a requirement for the Mac OS X version. There you will get the
exact interface, etc., that you expect and you won't shock your users
who may be more accustomed to Mac OS X applications.
NOTE: I say the above knowing absolutely nothing about your user base.
Jason
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