Re: A couple questions relevant to games
Re: A couple questions relevant to games
- Subject: Re: A couple questions relevant to games
- From: glenn andreas <email@hidden>
- Date: Mon, 18 Feb 2008 11:39:45 -0600
On Feb 18, 2008, at 11:22 AM, Daniel Jalkut wrote:
On Feb 18, 2008, at 10:23 AM, glenn andreas wrote:
The significantly easier way is to use:
[window setContentAspectRatio: 1.0];
(Available from 10.3 on)
I think the aspect ratio setting is not enforced precisely enough or
in enough cases. I've had trouble with it not always working. If I
remember correctly it has shortcomings when it comes to zooming a
window, and perhaps is ignored when setting the frame programatically.
I've not seen that personally, though setAspectRatio suffers from such
a fate (since it includes the title bar in the aspect ratio, making it
basically useless).
I can't remember all the reasons, but in my crossword solving
application it's important to keep the window a size that allows the
puzzle grid to be an even pixel multiple. I ended up enforcing it in
windowWillResize and windowWillUseStandardFrame.
Daniel
Since you needed pixel multiples, you'd also need to use
setContentResizeIncrements:
There may be a bug that the zooming doesn't use
setContentResizeIncrements (I've never needed that functionality) but
from what I remember, setAspectRatio worked fine with zooming.
Glenn Andreas email@hidden
<http://www.gandreas.com/> wicked fun!
quadrium | flame : flame fractals & strange attractors : build,
mutate, evolve, animate
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