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Re: How to implement Quartz GL ?
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Re: How to implement Quartz GL ?


  • Subject: Re: How to implement Quartz GL ?
  • From: Mario Gajardo Tassara <email@hidden>
  • Date: Fri, 4 Jul 2008 22:05:25 -0400

Thanks for the info David :)


El 04-07-2008, a las 21:28, David Duncan escribió:

On Jul 4, 2008, at 10:42 AM, Mario Gajardo Tassara wrote:

Hi to all,

I am programming a sort of game purely in Quartz 2D API, but i want to accelerate the blitting process with Quartz GL, but i can´t find any information in the developer docs. Anyone with experience in Quartz GL can help me how to implement this in my code. Thanks in advance.


There are two methods you can use in a Cocoa app.

For all windows app wide (probably your situation) add the "QuartzGLEnable" key to your Info.plist (with boolean value true).
For specific windows, call setPreferredBackingLocation: with the value NSWindowBackingLocationVideoMemory. See <http://dts/pages/doc-preview.php?apple_ref=//apple_ref/occ/instm/NSWindow/setPreferredBackingLocation:&editid=3310 > for more info.
--
David Duncan
Apple DTS Animation and Printing
email@hidden





Mario Gajardo Tassara email@hidden



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References: 
 >How to implement Quartz GL ? (From: Mario Gajardo Tassara <email@hidden>)
 >Re: How to implement Quartz GL ? (From: David Duncan <email@hidden>)

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