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Re: How to implement Quartz GL ?
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Re: How to implement Quartz GL ?


  • Subject: Re: How to implement Quartz GL ?
  • From: David Duncan <email@hidden>
  • Date: Fri, 4 Jul 2008 20:29:57 -0700

On Jul 4, 2008, at 6:28 PM, David Duncan wrote:

For all windows app wide (probably your situation) add the "QuartzGLEnable" key to your Info.plist (with boolean value true).
For specific windows, call setPreferredBackingLocation: with the value NSWindowBackingLocationVideoMemory. See <> for more info.

Heh, internal links for the lose -- anyone trying to follow it, try this one instead: <http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/Classes/NSWindow_Class/Reference/Reference.html#//apple_ref/occ/instm/NSWindow/setPreferredBackingLocation: >
--
David Duncan
Apple DTS Animation and Printing
email@hidden




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References: 
 >How to implement Quartz GL ? (From: Mario Gajardo Tassara <email@hidden>)
 >Re: How to implement Quartz GL ? (From: David Duncan <email@hidden>)

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