Re: Rethinking my approach; rather overwhelmed.
Re: Rethinking my approach; rather overwhelmed.
- Subject: Re: Rethinking my approach; rather overwhelmed.
- From: Josh de Lioncourt <email@hidden>
- Date: Tue, 17 Jun 2008 13:44:17 -0700
Hi Rush,
If I could get my hands on a NIB file that consisted of an web kit
control that spanned the window, I suppose I could reuse that across
several projects. This sounds like a fantastic idea for the limited
GUI I need, especially since I have extensive experience in web
development. I'll have to find someone to create the initial NIB
file, I think, but beyond that it should be extremely doable. The
only problem with that that I can see, is capturing keystrokes when
focus is in the window during game play before the OS/Webkit control
snags them, but that is already an issue anyway. :)
Thanks for this idea. I think this may be an excellent solution for
me. Certainly worth looking into.
Josh de Lioncourt
Mac-cessibility: http://www.Lioncourt.com
Twitter: http://twitter.com/Lioncourt
"Beauty was a savage garden, so why should it wound him that the most
despairing music is full of beauty?"
The Vampire Lestat--Anne Rice
On Jun 17, 2008, at 12:07 PM, Rush Manbert wrote:
Sorry Josh, I had not read your initial "Cocoa, C++, Keyboard input
and Timers" post. I assumed you were just a Mac newbie and wasn't
aware of your "multitude of obstacles".
Maybe you can use a cross-platform GUI toolkit? There is wxWidgets (http://www.wxwidgets.org/
), FLTK (http://www.fltk.org/), and probably more. I have not used
any of them, so can't offer any advice, but their approach might
make it easier to develop your UI.
You might also consider using WebKit for your Mac UI. Then the
actual UI code could be developed in HTML/JavaScript. (You would use
the JavaScript/Cocoa bindings to interact with the application.) You
still need to get the WebKit control up in a window though, so you
might still need to use IB. But maybe there's a Carbon way to do
something that simple? (I haven't used Carbon either.)
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