Re: CGevent and cocoa compatibility
Re: CGevent and cocoa compatibility
- Subject: Re: CGevent and cocoa compatibility
- From: John Clayton <email@hidden>
- Date: Fri, 2 May 2008 10:34:51 +0200
Probably means you'll need to use the event taps API and swallow the
event - which is relatively simple to achieve as long as you can
install an event tap that isnt a listener only. I presume since
you're already talked about CGEvent structures, that this is indeed
what you are doing - correct me if I'm wrong.
Installing an event tap that modifies the event chain won't require
special privs (from memory), so long as you don't install it at the
window server level.
Does this send you in the right direction?
--
John Clayton
http://www.coderage-software.com/
On 2/05/2008, at 8:32 AM, Ben Lachman wrote:
Does anyone know how to get the keycode out of a NX_SYSDEFINED
CGEvent? If so, is that keycode the same thing you'd get out of say
(([event data1] & 0xFFFF0000) >> 16)? I'm trying to support the
media keys on the Apple aluminum keyboards without having iTunes
also get the events.
Thanks,
->Ben
--
Ben Lachman
Acacia Tree Software
http://acaciatreesoftware.com
email: email@hidden
twitter: @benlachman
mobile: 740.590.0009
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