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Re: CGevent and cocoa compatibility
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Re: CGevent and cocoa compatibility


  • Subject: Re: CGevent and cocoa compatibility
  • From: John Clayton <email@hidden>
  • Date: Fri, 2 May 2008 10:34:51 +0200

Probably means you'll need to use the event taps API and swallow the event - which is relatively simple to achieve as long as you can install an event tap that isnt a listener only. I presume since you're already talked about CGEvent structures, that this is indeed what you are doing - correct me if I'm wrong.

Installing an event tap that modifies the event chain won't require special privs (from memory), so long as you don't install it at the window server level.

Does this send you in the right direction?

--
John Clayton
http://www.coderage-software.com/


On 2/05/2008, at 8:32 AM, Ben Lachman wrote:

Does anyone know how to get the keycode out of a NX_SYSDEFINED CGEvent? If so, is that keycode the same thing you'd get out of say (([event data1] & 0xFFFF0000) >> 16)? I'm trying to support the media keys on the Apple aluminum keyboards without having iTunes also get the events.

Thanks,

->Ben

--
Ben Lachman
Acacia Tree Software

http://acaciatreesoftware.com

email: email@hidden
twitter: @benlachman
mobile: 740.590.0009



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  • Follow-Ups:
    • Re: CGevent and cocoa compatibility
      • From: Ben Lachman <email@hidden>
    • Re: CGevent and cocoa compatibility
      • From: Bill Cheeseman <email@hidden>
References: 
 >CGevent and cocoa compatibility (From: Ben Lachman <email@hidden>)

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