Re: CGevent and cocoa compatibility
Re: CGevent and cocoa compatibility
- Subject: Re: CGevent and cocoa compatibility
- From: Ben Lachman <email@hidden>
- Date: Fri, 2 May 2008 13:03:28 -0400
Yup, this is true as far as I can tell. I've got the event tap
installed, the issue is that I'm not able to pull any useful data out
of NX_SYSDEFINED typed events. Any thoughts on that?
->Ben
--
Ben Lachman
Acacia Tree Software
http://acaciatreesoftware.com
email: email@hidden
twitter: @benlachman
mobile: 740.590.0009
On May 2, 2008, at 4:34 AM, John Clayton wrote:
Probably means you'll need to use the event taps API and swallow
the event - which is relatively simple to achieve as long as you
can install an event tap that isnt a listener only. I presume
since you're already talked about CGEvent structures, that this is
indeed what you are doing - correct me if I'm wrong.
Installing an event tap that modifies the event chain won't require
special privs (from memory), so long as you don't install it at the
window server level.
Does this send you in the right direction?
--
John Clayton
http://www.coderage-software.com/
On 2/05/2008, at 8:32 AM, Ben Lachman wrote:
Does anyone know how to get the keycode out of a NX_SYSDEFINED
CGEvent? If so, is that keycode the same thing you'd get out of
say (([event data1] & 0xFFFF0000) >> 16)? I'm trying to support
the media keys on the Apple aluminum keyboards without having
iTunes also get the events.
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