Re: Simultaneous CoreAnimations
Re: Simultaneous CoreAnimations
- Subject: Re: Simultaneous CoreAnimations
- From: Patrick Mau <email@hidden>
- Date: Sun, 02 Nov 2008 21:57:07 +0100
On 02.11.2008, at 20:10, Jeshua Lacock wrote:
Hello again,
Hi Jeshua
I have one question - hopefully not for myself this time. :)
Is there a callback or some way to determine when a
CAKeyframeAnimation has finished playing? Or do I need to set up a
timer and calculate when a animation has played (assuming the
repeatCount is set to 1)?
I would like to be able to reuse my array of CAKeyframeAnimations,
but I only want to reuse them if they have finished playing a given
animation...
Have a look the abstract class 'CAAnimation' that invokes this
delegate method:
- (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag
It also indicates if the animation did stop on its own or has been
removed. Simply implement this message in the CALayers delegate.
Regards
Patrick
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