Re: Simultaneous CoreAnimations
Re: Simultaneous CoreAnimations
- Subject: Re: Simultaneous CoreAnimations
- From: Jeshua Lacock <email@hidden>
- Date: Sun, 2 Nov 2008 15:13:49 -0700
On Nov 2, 2008, at 1:57 PM, Patrick Mau wrote:
On 02.11.2008, at 20:10, Jeshua Lacock wrote:
Hello again,
Hi Jeshua
Hi Patrick,
Thanks for your help - that looks perfect!
I have one question - hopefully not for myself this time. :)
Is there a callback or some way to determine when a
CAKeyframeAnimation has finished playing? Or do I need to set up a
timer and calculate when a animation has played (assuming the
repeatCount is set to 1)?
I would like to be able to reuse my array of CAKeyframeAnimations,
but I only want to reuse them if they have finished playing a given
animation...
Have a look the abstract class 'CAAnimation' that invokes this
delegate method:
- (void)animationDidStop:(CAAnimation *)theAnimation finished:
(BOOL)flag
It also indicates if the animation did stop on its own or has been
removed. Simply implement this message in the CALayers delegate.
I implemented that message in the same class as I am invoking the
CAAnimation, and it is not being called.
I am not sure what you mean by the CALayers delegate. Is the function
in my class the delegate method?
Thanks again,
Jeshua Lacock
Founder/Programmer
3DTOPO Incorporated
<http://3DTOPO.com>
Phone: 877.240.1364
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