Re: [OT] Core Animation is it up to the challenge
Re: [OT] Core Animation is it up to the challenge
- Subject: Re: [OT] Core Animation is it up to the challenge
- From: development2 <email@hidden>
- Date: Fri, 3 Oct 2008 12:14:03 -0600
Hi Matt,
Thanks for your reply. I completely that example on "theocacao". It is
a very good example of what I want to do (in a sense.). But anyway
part of my reluctance to discuss on list was the fact that I mentioned
"that which must not be named", but also did not want to clog up the
lit with this.
Yeah I know about Core Animation layers and such, and that is exactly
how I would do it, but i was not sure how it handled that many layers
at once. As Scott Stevenson shows it handles 80+ layers at once with
no problem. Of course on my Dual Quad core no, problem, but on "that
which must not be named", I am sure that this would be different.
Also thanks for you blog "Cocoa is my Girlfriend" I never miss it. :)
I will also let you know if I find more out about this subject and its
capabilities.
On Oct 3, 2008, at 11:53 AM, Matt Long wrote:
Someone correct me if I'm wrong, but this is completely *on*-topic.
Core Animation, it's capabilities and limitations are very
pertinent. I don't know the answer to your question, but I certainly
think it's on-topic. I would like to know the answers you get,
myself. Then again, maybe you want it off-list as you would like to
discuss that other platform. ;-)
Meanwhile, have you seen Scott Stevenson's NanoLife application? http://theocacao.com/document.page/555
. It seems to run very well and there are many objects moving
around the screen at once. Of course your mileage is likely to vary
on that other platform that we will soon be able to talk about.
Also, there is a lot you can do with Core Animation layers including
OpenGL. Take a look at CAOpenGLLayer for more information on that.
Whether it's available on that other platform will also be something
you'll have to investigate yourself.
-Matt
On Oct 3, 2008, at 11:32 AM, development2 wrote:
This is off topic, just want to get some peoples opinion on this.
I have been asked to port a game from Flash to the Mac (actually
the iPhone, but that does not matter in this case). I am wondering
if Core Animation is up to the task, of display and moving 30-50
units on the screen at one time, along with missiles and such. So
possibly upwards of 70-100 items moving on the screen at once. The
original developers are very concerned that Core Animation is not
up to the task, when I mentioned that Core Animation would be the
way to go. Does anyone have any experience with Core Animation and
games? And what kind of results do yoy get with lots of items
moving within Core Animation layers at one time?
Please answer off list so we don't clog up the list please.
Thanks,
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