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RE: Porting from Windows to Mac
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RE: Porting from Windows to Mac


  • Subject: RE: Porting from Windows to Mac
  • From: "Gary L. Wade" <email@hidden>
  • Date: Thu, 30 Oct 2008 13:49:07 -0400

Check out this article on Apple's web site:

<http://developer.apple.com/documentation/Porting/Conceptual/win32porting/win32porting.html>

Essentially, CodeWarrior, for Mac development, should not be considered for new development (I have to use it for a legacy product, and there's lots of features it lacks, and debugging is painful under 10.4 and later, especially for Intel-based Macs).  Use Xcode instead; it's free and already available to you on your system disks.

PowerPlant, for the most part, was very useful before CarbonEvents and Cocoa came to be part of the Mac operating system, but since these facilities and many more became available, you'll be better off rewriting your code into platform-specific and platform-neutral logic, and then move your MFC-based code into the platform-specific section, which is where your Mac/Cocoa code will go, and any logic that doesn't really care about a particular platform should go into the platform-neutral area.

>Hi all
>
>I have to port a project form windows to Mac. The existing code is in
>C++ and classes are inherited from MFC library classes. Do I have any
>alternative for MFC in MAC OS?
>
>I have gone through some posting on Apple lists and I found that there
>are 2 cross-platform tools Power Plant and Code Warrior. Which one is
>better and If I want to use any of them then do I need to install them
>on Mac system and will I need to modify the code very much? Which type
>of application do I need to choose for porting in Mac cocoa or carbon
>or something?
>
>Thanks in advance.
>
>Regards
>rksinghal
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