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Re: Image processing in Cocoa
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Re: Image processing in Cocoa


  • Subject: Re: Image processing in Cocoa
  • From: David Duncan <email@hidden>
  • Date: Thu, 25 Sep 2008 10:31:11 -0700

On Sep 25, 2008, at 3:52 AM, Christian Giordano wrote:

I think I found what to do. I need to create a bitmap context from the
bitmap and drawing there. It makes sense that everything drawn is
handled by contexts of course, I'm just a bit concerned about
performances.


Internally NSImage will basically do the same thing - create a CGContext to draw the other content into it. The performance shouldn't be an issue in the vast majority of use cases. I'm not convinced that alternatives would actually create a significant speed up, and the additional code required to make it work universally would likely make any of those cases less optimal than what the OS already provides.
--
David Duncan
Apple DTS Animation and Printing


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References: 
 >Image processing in Cocoa (From: "Christian Giordano" <email@hidden>)
 >Re: Image processing in Cocoa (From: Mike Abdullah <email@hidden>)
 >Re: Image processing in Cocoa (From: "Christian Giordano" <email@hidden>)
 >Re: Image processing in Cocoa (From: Helder da Rocha <email@hidden>)
 >Re: Image processing in Cocoa (From: "Christian Giordano" <email@hidden>)
 >Re: Image processing in Cocoa (From: "Christian Giordano" <email@hidden>)

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