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Mouse events with higher priority then repeating NSTimer
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Mouse events with higher priority then repeating NSTimer


  • Subject: Mouse events with higher priority then repeating NSTimer
  • From: "Christian Giordano" <email@hidden>
  • Date: Mon, 29 Sep 2008 11:22:23 +0100

Hi guys, I'm trying to render the stage with a default interval. When
the needed time to render the scene is higher than the interval
itself, the application doesn't process anymore the mouse events. I'm
setting the timer once with [NSTimer scheduledTimerWithTimeInterval].
I'm thinking of recreating a not repeating timer every time it fires,
but I'm wondered if there is a better way. Is there any other way you
would recommend to have a continuous rendering without making the app
not reactive?

Thanks, chr
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