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Re: Mouse events with higher priority then repeating NSTimer
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Re: Mouse events with higher priority then repeating NSTimer


  • Subject: Re: Mouse events with higher priority then repeating NSTimer
  • From: "Christian Giordano" <email@hidden>
  • Date: Mon, 29 Sep 2008 16:08:36 +0100

It seems my problem was that I was putting as interval "1/10" not
"0.1" or "1.0/10", this presumebly was as putting interval 0. That's
why the continuous loop :)

Thanks, chr



On Mon, Sep 29, 2008 at 11:22 AM, Christian Giordano
<email@hidden> wrote:
> Hi guys, I'm trying to render the stage with a default interval. When
> the needed time to render the scene is higher than the interval
> itself, the application doesn't process anymore the mouse events. I'm
> setting the timer once with [NSTimer scheduledTimerWithTimeInterval].
> I'm thinking of recreating a not repeating timer every time it fires,
> but I'm wondered if there is a better way. Is there any other way you
> would recommend to have a continuous rendering without making the app
> not reactive?
>
> Thanks, chr
>
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  • Follow-Ups:
    • Re: Mouse events with higher priority then repeating NSTimer
      • From: "Michael Ash" <email@hidden>
References: 
 >Mouse events with higher priority then repeating NSTimer (From: "Christian Giordano" <email@hidden>)

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