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NSOpenGLView and antialiasing
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NSOpenGLView and antialiasing


  • Subject: NSOpenGLView and antialiasing
  • From: rqtikk <email@hidden>
  • Date: Wed, 15 Apr 2009 22:31:20 +0200

I'm doing as described in the documentation:
http://developer.apple.com/DOCUMENTATION/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_fsaa/opengl_fsaa.html#//apple_ref/doc/uid/TP40001987-CH405-SW2

Yet it's not working.
I just made a simple class that inherits from NSOpenGLView.
Do I have to make a custom NSView in order to get antialiasing?
(as described here:
http://developer.apple.com/DOCUMENTATION/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_drawing/opengl_drawing.html#//apple_ref/doc/uid/TP40001987-CH404-SW3
)

thanks!
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