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Re: NSOpenGLView and antialiasing
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Re: NSOpenGLView and antialiasing


  • Subject: Re: NSOpenGLView and antialiasing
  • From: Kevin Cathey <email@hidden>
  • Date: Thu, 16 Apr 2009 00:00:52 -0500

Unfortunately, yes. Make sure your +defaultPixelFormat has the attributes NSOpenGLPFASampleBuffers set to 1, and NSOpenGLPFASamples set to something like 4, 8, or 16.

Kevin

--------------------------
Kevin Cathey


On 15 Apr 2009, at 15:31, rqtikk wrote:

I'm doing as described in the documentation:
http://developer.apple.com/DOCUMENTATION/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_fsaa/opengl_fsaa.html#/ /apple_ref/doc/uid/TP40001987-CH405-SW2


Yet it's not working.
I just made a simple class that inherits from NSOpenGLView.
Do I have to make a custom NSView in order to get antialiasing?
(as described here:
http://developer.apple.com/DOCUMENTATION/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_drawing/opengl_drawing.html#/ /apple_ref/doc/uid/TP40001987-CH404-SW3
)


thanks!
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References: 
 >NSOpenGLView and antialiasing (From: rqtikk <email@hidden>)

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