Re: breakout game - openGL or quartz?
Re: breakout game - openGL or quartz?
- Subject: Re: breakout game - openGL or quartz?
- From: Chunk 1978 <email@hidden>
- Date: Mon, 7 Dec 2009 02:46:34 -0500
cool game, patrick. i especially liked your sound.
On Mon, Dec 7, 2009 at 2:05 AM, Nick Zitzmann <email@hidden> wrote:
>
> On Dec 6, 2009, at 11:48 PM, Patrick J. Collins wrote:
>
>> and it's been on my mind to make a version for the iPhone.. But before I do
>> that, I thought it would be good to just make a version for plain old OS X...
>> So before I do this, I wanted to ask the opinions of every one here-- Should I
>> use OpenGL or quartz/core animation for my graphics drawing?
>
> This thread is probably going to go OT, but I'd recommend OpenGL. There are plenty of examples of great 2D games that were implemented using a 3D API of some sort; World of Goo immediately comes to mind.
>
>> Also if anyone recommends any particular books or online tutorials for learning
>> how to draw simple rectangles and spheres, and make them glow, etc, that would
>> be great.
>
> <http://nehe.gamedev.net/>
>
> Nick Zitzmann
> <http://www.chronosnet.com/>
>
>
>
> _______________________________________________
>
> Cocoa-dev mailing list (email@hidden)
>
> Please do not post admin requests or moderator comments to the list.
> Contact the moderators at cocoa-dev-admins(at)lists.apple.com
>
> Help/Unsubscribe/Update your Subscription:
>
> This email sent to email@hidden
>
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden