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Re: breakout game - openGL or quartz?
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Re: breakout game - openGL or quartz?


  • Subject: Re: breakout game - openGL or quartz?
  • From: Brian Dittmer <email@hidden>
  • Date: Mon, 7 Dec 2009 09:56:55 -0500

You'll probably want to check out cocos2d-iphone, a great objective-c
framework for writing opengl games on the iphone.  You can find more
info at http://www.cocos2d-iphone.org.

-Brian

On Mon, Dec 7, 2009 at 2:46 AM, Chunk 1978 <email@hidden> wrote:
> cool game, patrick.  i especially liked your sound.
>
> On Mon, Dec 7, 2009 at 2:05 AM, Nick Zitzmann <email@hidden> wrote:
>>
>> On Dec 6, 2009, at 11:48 PM, Patrick J. Collins wrote:
>>
>>> and it's been on my mind to make a version for the iPhone..  But before I do
>>> that, I thought it would be good to just make a version for plain old OS X...
>>> So before I do this, I wanted to ask the opinions of every one here--  Should I
>>> use OpenGL or quartz/core animation for my graphics drawing?
>>
>> This thread is probably going to go OT, but I'd recommend OpenGL. There are plenty of examples of great 2D games that were implemented using a 3D API of some sort; World of Goo immediately comes to mind.
>>
>>> Also if anyone recommends any particular books or online tutorials for learning
>>> how to draw simple rectangles and spheres, and make them glow, etc, that would
>>> be great.
>>
>> <http://nehe.gamedev.net/>
>>
>> Nick Zitzmann
>> <http://www.chronosnet.com/>
>>
>>
>>
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References: 
 >breakout game - openGL or quartz? (From: "Patrick J. Collins" <email@hidden>)
 >Re: breakout game - openGL or quartz? (From: Nick Zitzmann <email@hidden>)
 >Re: breakout game - openGL or quartz? (From: Chunk 1978 <email@hidden>)

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