Re: breakout game - openGL or quartz?
Re: breakout game - openGL or quartz?
- Subject: Re: breakout game - openGL or quartz?
- From: BravoBug Software <email@hidden>
- Date: Mon, 7 Dec 2009 18:37:16 -0800
Everyone seems to have already pointed you in the right direction, but
as someone who has specific experience making such a game solo
(http://bravobug.com/megabrickbash3000) I wanted to just throw in my
.02 that OpenGL is definitely the way to go. NeHe's tutorials will be
very handy along the way and iDevGames is definitely worth visiting,
as the folks are generally very helpful and know their stuff, and you
can likely get quite a bit of help with all manner of game dev topics
(collision, audio, interface, etc.), not just graphics.
Be sure to also look into OpenAL for your sound effects. And you may
even want to take a peek at a 2D collision/physics library like
Chipmunks (http://code.google.com/p/chipmunk-physics/). It's not
really necessary for a breakout-type game but you might be surprised
at how much work it can save you. And you can do some really cool
stuff with it.
Cheers~
-Matt
On Sun, Dec 6, 2009 at 10:48 PM, Patrick J. Collins
<email@hidden> wrote:
> Hi everyone,
>
> I wrote a "breakout" style game for actionscript3:
> http://collinatorstudios.com/dev/super_collins_breakout
>
> and it's been on my mind to make a version for the iPhone.. But before I do
> that, I thought it would be good to just make a version for plain old OS X...
> So before I do this, I wanted to ask the opinions of every one here-- Should I
> use OpenGL or quartz/core animation for my graphics drawing? I am thinking
> that I want to use OpenGL-- even though the game is 2D, I still would like to
> be able to do gradients and shading and glowing, etc.. Which I am assuming
> isn't going to be as easy to accomplish with quartz/core animation.
>
> Also if anyone recommends any particular books or online tutorials for learning
> how to draw simple rectangles and spheres, and make them glow, etc, that would
> be great.
>
> Thanks!
>
> Patrick J. Collins
> http://collinatorstudios.com
>
>
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