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Re: Tracking Multiple Touches For Appropriate Label
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Re: Tracking Multiple Touches For Appropriate Label


  • Subject: Re: Tracking Multiple Touches For Appropriate Label
  • From: Chunk 1978 <email@hidden>
  • Date: Mon, 7 Dec 2009 22:08:04 -0500

is this suppose to work for multiple touches where one touch is
already present, then another touches the screen?  it's not working
for me.  each time i touch the screen and add an object to the
myTouches array the return count always returns 1, no matter how many
fingers i already have touching the screen.

On Mon, Dec 7, 2009 at 8:09 PM, mmalc Crawford <email@hidden> wrote:
>
> On Dec 7, 2009, at 4:12 pm, Chunk 1978 wrote:
>
>>       if ([[[event allTouches] anyObject] view] == self)
>>               {
>>               for (UITouch *touch in touches)
>>                       {
>>                       CGPoint touchPoint = [[touches anyObject] locationInView:self];
>>                       switch ([touches count])
>>                               {
>>                               case 1: [self Touch1:touchPoint];
>>                                               break;
>>
> This logic doesn't make sense at all.
> Moreover the custom method doesn't follow any standard Cocoa naming conventions.
>
> You probably want something more like:
>
>
> - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
>
>    NSMutableArray *myTouches = [[NSMutableArray alloc] initWithCapacity:5];
>    NSArray *myLabels = [[NSArray alloc] initWithObjects:touchLabel1, touchLabel2, touchLabel3, touchLabel4, touchLabel5, nil];
>
>    UITouch *touch;
>
>    for (touch in touches) {
>        if (touch.view == self) {
>            [myTouches addObject:touch];
>        }
>    }
>
>    NSUInteger i, count;
>    count = [myTouches count];
>
>    for (i = 0; i < 5; i++) {
>        UILabel *label = [myLabels objectAtIndex:i];
>        NSString *text = @"";
>        if (i < count) {
>            UITouch *touch = [myTouches objectAtIndex:i];
>            text = NSStringFromCGPoint([touch locationInView:self]);
>        }
>        label.text = text;
>    }
>
>    [myTouches release];
>    [myLabels release];
> }
>
> (First pass, there may be a better strategy, but at least this will work.)
>
> mmalc
>
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  • Follow-Ups:
    • Re: Tracking Multiple Touches For Appropriate Label
      • From: mmalc Crawford <email@hidden>
References: 
 >Tracking Multiple Touches For Appropriate Label (From: Chunk 1978 <email@hidden>)
 >Re: Tracking Multiple Touches For Appropriate Label (From: mmalc Crawford <email@hidden>)

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