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Re: Visualization strategy/choosing a framework
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Re: Visualization strategy/choosing a framework


  • Subject: Re: Visualization strategy/choosing a framework
  • From: John Kestner <email@hidden>
  • Date: Tue, 6 Jan 2009 16:56:09 +0800

If it doesn't require a Cocoa app, there's also tools tuned for 2D/3D visualization like Processing. It's very easy to get into, but since it's based on Java, you can dig deeper. There are several libraries that increase its usefulness, including one which apparently adds OpenGL acceleration, and there is Mobile Processing as well. It's probably not be the fastest thing, however.

John

On Jan 2, 2009, at 8:30 AM, Adam Foltzer wrote:

Hi Ken,

The Particle Swarm patch in QC is exactly the sort of visual effect I'm
looking for, but unfortunately it seems like a closed box in terms of being
able to place each particle yourself. You can decide where the swarm is and
how it behaves, but not in a way that would let my algorithm place each
entity.


The more I look at QC, the more I'm certain it could do exactly what I want
on the desktop, but that leaves the phone out. I may still do a QC version
though, just for kicks :)

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References: 
 >Visualization strategy/choosing a framework (From: "Adam Foltzer" <email@hidden>)
 >Re: Visualization strategy/choosing a framework (From: Ken Thomases <email@hidden>)
 >Re: Visualization strategy/choosing a framework (From: "Adam Foltzer" <email@hidden>)

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