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Re: CAD programming.
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Re: CAD programming.


  • Subject: Re: CAD programming.
  • From: Jean-Daniel Dupas <email@hidden>
  • Date: Sun, 11 Jan 2009 09:54:15 +0100


Le 10 janv. 09 à 07:03, Brian Bruinewoud a écrit :

Hi,

I'm an experienced C++ developer but a relative newbie to Objective- C and Cocoa and am learning my way.

I'm porting a program to Mac OS X Cocoa and part of the requirements is a CAD-like functionality. A substantial part of the rest of the program is already written in Cocoa.

I've browsed the example programs that come with XCode and it looks like AppKit/Sketch or Quartz/CarbonSketch are the best to base my implementation from, except that AppKit/Sketch is pure Cocoa and Quartz/CarbonSketch contains no Cocoa.

I've heard that there are some 'gotchas' when it comes to using Quartz directly from Cocoa- is this true? What are they?


Can you define what you call 'gotchas' ?

The only issue I know was a possible performance degradation when using with Garbage collector.

And IIRC, all Cocoa drawing function are based on Quartz, so I don't see any reason it would not work.

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References: 
 >CAD programming. (From: Brian Bruinewoud <email@hidden>)

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