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Re: Cocoa Frontend to SDL App
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Re: Cocoa Frontend to SDL App


  • Subject: Re: Cocoa Frontend to SDL App
  • From: Chris Ridd <email@hidden>
  • Date: Sat, 11 Jul 2009 10:44:31 +0100


On 10 Jul 2009, at 15:26, Anthony Smith wrote:

Thanks for the input. SDL is actually a simplified interface to OpenGL so I'm wanting to integrate an already made SDL game into a Cocoa front-end. I think handbrake and ffmpegx are trying to create a front-end for the command line tools where I'm trying to integrate an actual view. Do you still think these apps are a good starting point?

Handbrake has the conversion libraries built-in to it, they're not separate command-line tools. It also has a preview window showing the effect of the conversion settings - unless that's faked up somehow it might be close to what you want.


Cheers,

Chris
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References: 
 >Re: Cocoa Frontend to SDL App (From: vinai <email@hidden>)
 >Re: Cocoa Frontend to SDL App (From: Anthony Smith <email@hidden>)

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