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Re: KVO Code Breaks Undo
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Re: KVO Code Breaks Undo


  • Subject: Re: KVO Code Breaks Undo
  • From: Tommy Nordgren <email@hidden>
  • Date: Sat, 28 Mar 2009 16:15:43 +0100


On Mar 28, 2009, at 1:33 PM, Richard Somers wrote:

I have core data document based application with a custom opengl layer-hosting view. Everything works except when objects are added or removed from the managed object model the view is not redrawn. So I add the following to code to redraw the view but then automatic undo is broken.

// Receive KVO change notifications if objects are added to or removed
// from the array so we can redraw the display. !!!: Breaks undo!
- (void)awakeFromNib
{
[observableController addObserver:self forKeyPath:@"arrangedObjects" options:NSKeyValueObservingOptionNew context:NULL];
}



// Respond to KVO change notifications. !!!: Breaks undo!
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject: (id)object change:(NSDictionary *)change context:(void *)context
{
[graphicsLayer setNeedsDisplay];
You need to invoke base class method; Otherwise the standard behaviour won't be used.

}

Any ideas as to why undo stopped working?

Richard

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Tommy Nordgren
email@hidden




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References: 
 >KVO Code Breaks Undo (From: Richard Somers <email@hidden>)

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