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Re: Cocoa Sounds
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Re: Cocoa Sounds


  • Subject: Re: Cocoa Sounds
  • From: "Sean McBride" <email@hidden>
  • Date: Mon, 9 Nov 2009 14:16:14 -0500
  • Organization: Rogue Research Inc.

On 11/9/09 10:50 AM, Jens Alfke said:

>I ran into this too. A decent workaround is to preload the sound:
>create an NSSound object for the audio file you want to play, set its
>volume to zero, then play it. After that it's "warmed up" and will
>play instantly.

I just tried this, and it seems to work well.  One catch is that 'play'
is asynchronous, so you have to restore the volume to non-0 in the
sound:didFinishPlaying: delegate callback.

Altogether quite annoying.

And this won't help fix the same problem with NSBeep.

>(Actually not entirely instantly on laptops, which will turn off the
>audio hardware when it hasn't been used in a few minutes, to save
>battery power. Turning it back on delays the sound a fraction of a
>second and creates a slight 'pop'.)

Ugh.

--
____________________________________________________________
Sean McBride, B. Eng                 email@hidden
Rogue Research                        www.rogue-research.com
Mac Software Developer              Montréal, Québec, Canada


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References: 
 >Cocoa Sounds (From: Chunk 1978 <email@hidden>)
 >Re: Cocoa Sounds (From: Chunk 1978 <email@hidden>)
 >Re: Cocoa Sounds (From: Shawn Erickson <email@hidden>)
 >Re: Cocoa Sounds (From: Chunk 1978 <email@hidden>)
 >Re: Cocoa Sounds (From: Chunk 1978 <email@hidden>)
 >Re: Cocoa Sounds (From: Jens Alfke <email@hidden>)

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