Re: iOS when is my app launched
Re: iOS when is my app launched
- Subject: Re: iOS when is my app launched
- From: Jason Bobier <email@hidden>
- Date: Wed, 8 Dec 2010 10:50:45 -0500
Hi Glenn,
This is for a game, which is an exception to this rule.
Jason
On Dec 8, 2010, at 9:27 AM, glenn andreas wrote:
>
> On Dec 8, 2010, at 7:38 AM, Jason Bobier wrote:
>
>> Hey Dave,
>>
>> I'm talking about the Carbon equivalent of processLaunchDate in the ProcessInfoExtendedRec. This is the actual date & time that the process launched.
>>
>> I want to use it to give my game's splash screen a consistent amount of time on screen. Here's how:
>>
>> I set the Default.png to the splash screen and immediately show the same image when my app launches. I then check the launch date to determine how much time it has shown and add x number of seconds to that.
>
> Don't do that.
>
> From <http://developer.apple.com/library/safari/#documentation/UserExperience/Conceptual/MobileHIG/IconsImages/IconsImages.html#//apple_ref/doc/uid/TP40006556-CH14-SW1>:
>
>
> Supply a launch image to improve user experience; avoid using it as an opportunity to provide:
>
> • An “application entry experience,” such as a splash screen
> • An About window
> • Branding elements, unless they are a static part of your application’s first screen
> Because users are likely to switch among applications frequently, you should make every effort to cut launch time to a minimum, and you should design a launch image that downplays the experience rather than drawing attention to it.
>
>
>
>>
>
> So Default.png is not suppose to be a splash screen, and you're suppose to strive to make it go away as fast as possible - not figure out ways to display it for longer...
>
>
> Glenn Andreas email@hidden
> The most merciful thing in the world ... is the inability of the human mind to correlate all its contents - HPL
>
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