Re: CGContextEOFillPath not working .. ?
Re: CGContextEOFillPath not working .. ?
- Subject: Re: CGContextEOFillPath not working .. ?
- From: David Duncan <email@hidden>
- Date: Mon, 22 Feb 2010 15:36:39 -0800
On Feb 22, 2010, at 1:53 PM, Gustavo Pizano wrote:
> Hello all.
>
> I want to be able to fill the area between 2 rects that Im building as following:
>
> Sot both rounded rects are being display, dont ask me but for some reason the lines didn't want to go to the end on the lines //???#1 and //???#2, and I had to add an CGContextAddLineToPoint, to where the line started. Anyway, I want to fill the are between these 2 rect with the set color, I thought calling the CGContextEOFillPath will just do it, but it seems Im missing something, I was reading the docs but they don't say much about it, just show these images of concentric circles and using the fill methods and thats it.
>
> Any ideas what am I missing in order to achieve the goal.?
You have one open and one closed path here. Try adding a CGContextClosePath call after you've specified the first round rect (instead of your CGContextAddLineToPoint call).
--
David Duncan
Apple DTS Animation and Printing
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