Re: CGContextEOFillPath not working .. ?
Re: CGContextEOFillPath not working .. ?
- Subject: Re: CGContextEOFillPath not working .. ?
- From: Gustavo Pizano <email@hidden>
- Date: Tue, 23 Feb 2010 08:14:46 +0100
Hello David..
Ok I added the CGContextClosePath instead of the CGContextAddLine of the first rect, and the path closes, but the internal doesn't, so I remove the CGContextAddLine of the second rect and place the CGContextClosePath I had at the bottom instead, and both rects close great. I then defined this:
...
CGContextClosePath(ctx); //close path of the second rect
CGContextSetLineWidth(ctx, 3.0f);
CGContextSetStrokeColorWithColor(ctx, CGColorCreateGenericRGB(0.5f, 0.5f, 0.5f, 0.7f));
CGContextStrokePath(ctx);
CGContextSetFillColorWithColor(ctx, CGColorCreateGenericRGB(0.5f, 0.5f, 0.5f, 0.5f));
CGContextEOFillPath(ctx);
but the area between the rects its not being filled, which is what I want to achieve, something similar to when the user selects a profile picture for the account, Im moving a slider and the internal rect its being resized, but no fill color... ?
Thx
Gustavo
On Feb 23, 2010, at 12:36 AM, David Duncan wrote:
> On Feb 22, 2010, at 1:53 PM, Gustavo Pizano wrote:
>
>> Hello all.
>>
>> I want to be able to fill the area between 2 rects that Im building as following:
>>
>> Sot both rounded rects are being display, dont ask me but for some reason the lines didn't want to go to the end on the lines //???#1 and //???#2, and I had to add an CGContextAddLineToPoint, to where the line started. Anyway, I want to fill the are between these 2 rect with the set color, I thought calling the CGContextEOFillPath will just do it, but it seems Im missing something, I was reading the docs but they don't say much about it, just show these images of concentric circles and using the fill methods and thats it.
>>
>> Any ideas what am I missing in order to achieve the goal.?
>
>
> You have one open and one closed path here. Try adding a CGContextClosePath call after you've specified the first round rect (instead of your CGContextAddLineToPoint call).
> --
> David Duncan
> Apple DTS Animation and Printing
>
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